The facilitator will issue instructions with the phrase "Simon says" at the beginning, and the group must follow or do what Simon says. Players are eliminated from the game by either not following instructions or by following an instruction that does not have "Simon says" at the beginning of the instruction.
All participants must sit in a circle. They will introduce themselves one by one so that everyone will recognise each others' names. The game begins with the facilitator calling out the name of someone in the group. The person called must quickly squat down and the two people on either side of the person whose name was called will fire their guns (made by their hands forming a gun shape) at each other.
If the person called does not squat in time, he will be "dead" and eliminated from the game. If he ducks in time, the participant on either his left or right who gets shot first is eliminated.
Dog and Bone
The participants will be split into two equal groups and given a number (from 1-10 if there are 10 players in one group). They will line up facing each other. The facilitator will place an object in the centre. He will then call out a certain number (or numbers) and the people who have been given these numbers will run out to try and get the object. If someone from group A gets the object, someone from group B can try to catch him/her. If the person from group A makes it back to his group without getting caught, he will earn his group 2 points. If he gets caught, he will not earn any points. However, the person who caught him will earn his group (group B) 1 point.
All participants but one sit in a circle facing inwards. The person who is not in the circle will be the picker. He will go around the circle tapping or pointing to each person saying "duck", until he finally picks someone and says "goose". The "goose" will then rise and chase the picker and attempt to tag him, while the picker will try to return to and sit where the "goose" had been sitting. If the "picker" succeeds, the "goose" is now the new picker and the process begins again. If the "goose" succeeds in catching the picker, he may return to his spot and the game will continue and the picker resumes the process.
The facilitator will call out a type of group (e.g. form groups of 4). People who are unable to form a group will be eliminated from the game.
Red light Green light
One player will be chosen as the traffic warden. The aim of the game is for any of the other players to catch the traffic warden. When the traffic warden says "green light", his back must be facing the players. The players can then move towards the traffic warden. When the traffic warden says "red light", he must turn around and catch any players who are still moving (players must stop moving when the traffic warden says red light). When a player has been caught by the traffic warden, he will be eliminated from the game. The winner will be the first person who caught the traffic warden, the last player to be eliminated or the traffic warden himself when all the other players have been eliminated.
Unnamed Game (Clementi Wood Park Game)
Participants will pair up and stand in a circle. One pair will be chosen (one person will be the catcher and the other will be the runner). The runner will run to a person in a pair (Person A) and person A's partner (person B) will have to run from the catcher. Person B will be the new runner and will have to run to another pair. However, the runner cannot join a pair right next to his original pair.
What time is it, Mr Wolf?
One player is chosen to be Mr Wolf. Mr Wolf stands at the opposite end of the playing field from the other players, facing away from them. A call-and-response then takes place: all players except for Mr Wolf will chant in unison "What time is it, Mr Wolf?", and Mr Wolf will answer in one of the two ways:
1) Mr Wolf may call a clock time (e.g. 3 o'clock). The other players will then take that many steps out loud as they go ("One, two, three). Then they ask the question again.
2) Mr Wolf may call "Dinner time!". Then Mr Wolf will turn and chase the other players back to the starting point. If Mr Wolf successfully tags a player, that player becomes the new Mr Wolf for the next round.